GM GUIDES · ARCHIVIST RESEARCH

The Data Behind D&D

Archivist captured 25,000+ TTRPG sessions and extracted 385,000+ named characters, places, factions, and items. Session length, campaign lifespan, and table talk are all measured from that same archive.

Published August 20, 2026 · 12 min read

By Greg H. & Greg W., co-founders of Archivist

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The Short Version

  • 25,000+ sessions captured through Archivist, holding 385,000+ named characters, places, factions and items.
  • The average session runs about three hours, and only around 10% of them go four hours or longer.
  • About 30% of campaigns are one-shots (a single session). Those that are longer run six sessions on average, and some make it all the way to session 25.
  • The typical table has 5.5 people on it, GM included, and the GM does about 45% of the talking.
  • D&D’s combined share fell 5.5 points around Daggerheart’s launch, and none of that went to other D&D editions. Daggerheart picked up a third of it; other systems picked up the rest.

The Dataset

Archivist records TTRPG sessions from Discord, uploaded audio, and notes. That leaves a longitudinal record of real campaigns: timestamps, transcripts, cast lists, system tags, and a campaign compendium that fills itself in as the party plays.

25K+Sessions capturedArchivist platform
2 million+Story beats capturedKey moments across every campaign
100Game systems representedCampaign system tags
130,000+Named NPCsExtracted as they came up in play
118,000+Locations mappedExtracted as they came up in play
69,000+Items trackedExtracted as they came up in play

How to read these numbers

How Many NPCs and Locations a TTRPG Campaign Accumulates

Archivist extracts every named person, place, faction, and object as it comes up in play. The average TTRPG campaign holds 20 NPCs and 19 locations. Campaigns that last keep adding names, and the pile grows faster than a single average can show.

COMPENDIUM SIZE BY CAMPAIGN LENGTH

Average named entities. Each group is every campaign that reached at least that many sessions, so 50+ sits inside 20+, and so on. The 1+ group is every campaign, one-shots included, which is why it reads far lower than the rest — it's dragged down by campaigns that never got the chance to build anything. Bars within a group are averages and do not add up to a campaign total.

NPCsLocationsFactionsItems
20
19
7
8
1+ sessions
79
75
26
43
10+ sessions
120
106
35
67
20+ sessions
209
184
61
121
50+ sessions

Anonymized and aggregated. Individual campaign data is never shared.

A campaign that reaches ten sessions is carrying 79 NPCs and 75 locations. At twenty it is past a hundred of each. The few that reach fifty hold 209 named characters. That growth doesn’t happen in bursts, either: on average, a single session adds about 17.5 new named entities to the world.

How Long Do TTRPG Campaigns Last?

30.6% of Archivist campaigns log only one session. That mix of one-shots and abandoned first nights is why the averages below leave them out. Among campaigns that come back, the average is 6 sessions over 86 days.

HOW FAR CAMPAIGNS GET

Share of all campaigns, including one-shots. The 1-session bar mixes planned one-shots with campaigns that never returned. Nothing in the data separates the two. Milestone rates among campaigns that logged a second session sit in the cards below.

1 session30.6%
2–4 sessions27.5%
5–9 sessions17.3%
10–19 sessions14.6%
20–49 sessions9.1%
50+ sessions1%
6Average sessions per campaignOne-shots excluded
35.5%Reached session 10One-shots excluded
9.8%Reached session 25One-shots excluded
86Average campaign lifespan (days)First to last session

Clear the first session and 60.4% of those campaigns reach a fifth. 1.4% ever see session fifty. 28.1% run six months or longer.

Groups who record are self-selected. Setting up recording takes effort, so lifespan here likely runs long relative to the hobby at large.

How Long Are TTRPG Sessions?

The average recorded Archivist session runs 3 hr 0 min. Last spoken timestamp minus first, marching-order arguments included. Two-to-three-hour sessions are the norm, at 43.7% of the total.

SESSION LENGTH DISTRIBUTION

From the timestamps on each spoken line. Sessions we have not analyzed, and sessions that were only ever typed up as notes, have no timestamps and are not counted. Half-hour bins; sessions under an hour are one bar, six hours and up are one bar.

<1h1:001:302:002:303:003:304:004:305:005:306h+

Anonymized and aggregated. Individual campaign data is never shared.

Self-reported surveys of past U.S. players put four-hour-plus sessions near 30%. We measure 10.5%. (Troy Press, 2026, recalled habits, n=204.)

Recording format barely moves the number. Discord voice and uploaded audio land 3 min apart: 2 hr 52 min against 2 hr 55 min.

How Often Do TTRPG Groups Play?

The average gap between Archivist sessions is 11.0 days. Sunday is the most common night to play, at 19.1% of sessions. Saturday is next. Play runs all week.

SESSIONS BY DAY OF WEEK

19.1%
10.8%
12.6%
12.8%
14.4%
13.6%
16.7%
SunMonTueWedThuFriSat
Average days between sessions11.0
Campaigns on a weekly cadence35.6%

Discord voice sessions only, dated by when the session was recorded. Audio uploads are left out, because the date can still be the upload day until the GM corrects it.

SESSIONS BY CADENCE

Bucketed by each campaign's own median gap between sessions, not by individual gaps, so a handful of prolific campaigns can't drag the split toward their own rhythm.

10%
35.6%
31.2%
23.1%
>1x/week1x/week2x/month1x/month or less

Same population as Sessions by Day of Week. The 1x/week share matches Campaigns on a weekly cadence above exactly, since it's the same 5-9 day band.

Party Size and GM Talk Share

Every table is a cast of players and one GM running the show for them.

PARTY SIZE

7.3%
2%
2.4%
8%
20.2%
25.3%
16.1%
7.5%
3.5%
1.1%
12345678910
Average cast size, GM included5.5

Counts everyone with a speaking role, on campaigns with two or more sessions.

In a typical analyzed Archivist session the GM speaks 46.5% of the words. Cast Analysis turns that into a number you can see for your own table. You cannot count it while you are also running the game.

That share is mostly the GM narrating the world so everyone else can react to it. Ask a GM to guess their own number, and they'll usually guess low.

GM SHARE OF TABLE TALK, ANALYZED VOICE SESSIONS

GM share covers voice sessions where a GM could be identified; an untagged table would otherwise register as a 0% GM share. Ten-point bins, even splits.

<20%1.6%
20–30%6.8%
30–40%21.8%
40–50%33.9%
50–60%23.4%
60–70%8.8%
70%+3.7%
Average GM share of table talk46.5%
Standard deviation12 pts
Average words spoken per session21,000
Total words analyzed54.7 million

Eight in ten tables fall between 31.3% and 61.6%. Total words spans every analyzed format, including uploaded audio and transcripts; the averages above are voice sessions only.

A GM at a third of the words is rare, and so is a GM at two-thirds. Tables settle around 40–50% across systems, party sizes and play styles. Your own recordings will put you on that curve in an afternoon.

What TTRPG Systems Are Groups Running?

D&D 5e dominates, which will surprise nobody. Share figures with a method behind them are harder to come by: no publisher releases audited play data, and the community estimates in circulation aggregate surveys of wildly different quality. Our campaign tags at least come from groups actually running the game.

Campaign system tags across the Archivist dataset, covering groups who record their sessions. That is a self-selected sample rather than the hobby at large.

D&D 5e61.8%
D&D 202412.3%
Pathfinder 2e5.8%
Homebrew2.8%
Daggerheart2.4%
All other systems14.9%

Anonymized and aggregated. Individual campaign data is never shared.

What Changed After Daggerheart Launched

A single share is a snapshot; the useful question is which way it moves. Daggerheart launched May 20, 2025, so quarterly session share gives a clean before/after read — a campaign reports its system once, but a group that keeps playing reports it every session.

ARCHIVIST · SYSTEM MIX BY QUARTER, SHARE OF CAPTURED SESSIONS

Active campaigns, dated by session. The dashed line is every D&D edition added together. Daggerheart draws as columns on its own right-hand axis, topped at 3% and confined to the bottom of the chart — sharing the full height with a line near eighty would draw its 2% as tall as a 60% share. The two axes aren't comparable to each other by height, only within themselves. The dotted line marks Daggerheart's launch. The final quarter runs to the snapshot date and is partial.

Pathfinder 2eAll other systemsDaggerheartAll D&D editions
0204060800123Daggerheart launchesPathfinder 2e, 2024 Q3: 11.1%Pathfinder 2e, 2024 Q4: 10.3%Pathfinder 2e, 2025 Q1: 7.1%Pathfinder 2e, 2025 Q2: 5.6%Pathfinder 2e, 2025 Q3: 7.4%Pathfinder 2e, 2025 Q4: 8.4%Pathfinder 2e, 2026 Q1: 8.5%Pathfinder 2e, 2026 Q2: 10%Pathfinder 2e, 2026 Q3: 9%All other systems, 2024 Q3: 18.3%All other systems, 2024 Q4: 18.9%All other systems, 2025 Q1: 12.2%All other systems, 2025 Q2: 14.7%All other systems, 2025 Q3: 18%All other systems, 2025 Q4: 17.3%All other systems, 2026 Q1: 17.3%All other systems, 2026 Q2: 16.8%All other systems, 2026 Q3: 16.9%Daggerheart, 2024 Q3: 0%Daggerheart, 2024 Q4: 0%Daggerheart, 2025 Q1: 0%Daggerheart, 2025 Q2: 0.2%Daggerheart, 2025 Q3: 2.3%Daggerheart, 2025 Q4: 2%Daggerheart, 2026 Q1: 2.3%Daggerheart, 2026 Q2: 2%Daggerheart, 2026 Q3: 2%All D&DAll other systemsDaggerheartPathfinder 2e'24 Q3'24 Q4'25 Q1'25 Q2'25 Q3'25 Q4'26 Q1'26 Q2'26 Q3

Early quarters carry a much thinner base than recent ones, so a few groups can move the line before the archive scales up.

Twelve months either side of release, D&D of some edition went from 77.4% of captured sessions to 71.9% — a 5.5-point drop.

−5.5 ptsAll D&D editions, year before launch to year after77.4% → 71.9%
−13.4 ptsD&D 5e alone, same two windows70.7% → 57.3%
+7.5 ptsD&D 2024, same two windows6.4% → 13.9%

The three cards are the real story, not the headline. D&D 5e shed thirteen points; D&D 2024 picked up seven and a half of them — most of what D&D lost, it lost to itself. The dashed line barely moves after 2025 Q3: 72.3, 72.3, 71.8, 71.2, 72.1. An edition changeover that looks dramatic split apart is almost invisible on the total.

Daggerheart is the part that actually left D&D: of the 5.5-point drop, it accounts for 2.1 points; the remaining 3.4 went to Pathfinder 2e and everything else on the chart. It now holds 2.1% of sessions and 2.6% of new campaigns since launch — small, and it stopped moving fast.

Daggerheart’s bars hit 2.3% in the first full quarter after release, then hold: 2.3, 2.0, 2.3, 2.0, 2.0 — no spike, no decay. Whatever share it could take from groups who record sessions, it took in one quarter and kept, which is neither a fad’s pattern nor a slow challenger’s.

One caveat, and it cuts in the trend’s direction: a campaign that never picks a system defaults to D&D 5e, so its share includes everyone who skipped the question. Groups have been tagging a system more often over time — non-5e tags roughly doubled their share from early 2025 to mid-2026 — so some of 5e’s decline is better tagging, not fewer 5e tables. D&D 2024 and Daggerheart aren’t affected: nobody defaults into either one.

Fighter Isn’t Special. Human Still Is.

Character sheets are a different story. Class and species live in structured fields that GMs fill in by hand, so coverage is thin: 8.0% of player characters have a class recorded. That is a small and self-selected slice, so we publish shares rather than a ranking.

ARCHIVIST · CHARACTER DATA, PC ENTITIES

Shares of the characters with the field filled in, not of all players. Class is rebased on the thirteen official classes, so it sums to 100 and free-text entries like a bare ‘spellcaster’ sit outside it. Species has no closed list, so the top fifteen shown here do not sum to 100. Spelling variants are normalised.

CLASS

Cleric11.0%
Fighter10.0%
Rogue9.6%
Bard8.9%
Wizard8.6%
Druid8.2%
Paladin7.5%
Ranger7.4%
Sorcerer7.3%
Barbarian6.5%
Monk5.5%
Warlock5.2%
Artificer4.2%

SPECIES / ANCESTRY

Human26.3%
Elf5.7%
Tiefling3.4%
Half-Elf3.4%
Halfling3.0%
Dwarf2.9%
Dragonborn1.8%
Aasimar1.8%
Goliath1.7%
High Elf1.7%
Half-Orc1.6%
Gnome1.6%
Orc1.4%
Drow1.4%
Warforged1.3%
Copy underlying data:

Tab-separated, ready to paste into a spreadsheet. Attribution to Archivist appreciated if you publish anything built on it.

“Is Fighter still number one?” has no answer in this data. Cleric leads Fighter by a single point, and the top six classes span under three points end to end. At that spacing the ranking would reshuffle if a few dozen more GMs filled in the field. No class dominates on this sample, and a league table built off numbers this close reports noise.

Species data behaves differently. Human takes better than a quarter of tagged characters and runs four and a half times ahead of Elf. That gap survives the thin coverage. Human is still the default, even with every other ancestry on the sheet.

Nobody Is Playing The Murder Hobo

Alignment is filled in by hand like class is, on a similar slice of characters, and it is the one character field where the margins are not close at all. Among D&D player characters with an alignment recorded, 63.0% are Good and 1.8% are Evil. Chaotic Evil, the alignment carrying the hobby’s entire reputation for table-wrecking, accounts for 0.3% of the sheet.

ARCHIVIST · PC ALIGNMENT, D&D CAMPAIGNS

Shares of the D&D player characters with the alignment field filled in. Free text, so abbreviations and spelling variants are normalised and the first value is read where a GM listed two. The nine boxes cover 92.1%; the rest recorded a law-and-chaos axis with no moral half, or wrote a personality note in the alignment slot.

Neutral Good37.4%
True Neutral19.4%
Chaotic Good15.5%
Chaotic Neutral8.8%
Lawful Good5.8%
Lawful Neutral3.4%
Neutral Evil0.9%
Lawful Evil0.4%
Chaotic Evil0.3%

Neutral Good alone takes 37.4% of the base, more than double the next entry. Add the other two Good boxes and the picture is a hobby of people playing broadly decent characters who are relaxed about the rules. All three Evil boxes together do not reach one in fifty.

The chaotic neutral rogue who torches the tavern for fun turns out to be a real archetype and a rare one. Among characters carrying both a class and an alignment, 1.9% are chaotic neutral rogues. It is the most common class-and-alignment pairing on the disruptive end of the sheet, and it describes roughly one player in fifty. Within Rogue itself the figure is 18%, so the archetype is real. It is just not what most tables are made of.

Rogue is genuinely the least wholesome class in the data, and even Rogue is not what the stereotype claims. Just over a third of rogues are Good, against 84.6% of clerics and 74.5% of paladins. But the class that most often gets played as a liability still records more Good characters than Evil ones by a factor of nine.

ARCHIVIST · SHARE OF EACH CLASS RECORDED AS GOOD

Characters carrying both a class and an alignment, which is a thinner slice than either field on its own. Classes too sparsely covered to report are left out, because on those a single character moves the figure by more than two points.

Cleric84.6%
Paladin74.5%
Druid72%
Ranger67.9%
Bard67.3%
Fighter60.3%
Sorcerer60%
Barbarian59.1%
Wizard44.2%
Rogue35.4%

No class in the data is majority Evil. No class in the data reaches 5% Evil.

Class Preference Holds Across Rulesets

Splitting the class field by ruleset is the kind of cut that invites a headline, so here is the headline-resistant version first. Under D&D 5e, Paladin is the sixth most recorded class. Under D&D 2024 it is second, ahead of Fighter and Wizard, and among characters created in 2026 it is first. Bard moves up alongside it; Fighter, Wizard and Druid move down. Read those moves on their own and it looks like the new rules are reshuffling the class meta. The numbers say something closer to the opposite.

ARCHIVIST · CLASS SHARE BY RULESET

Shares of the thirteen official classes within each ruleset, so each column sums to 100. Free-text entries that are not a class are excluded rather than pooled into an Other bar. The D&D 2024 column rests on roughly half the coverage of the 5e column. Sorted by the 2024 column.

Class5e2024
Cleric10.6%10.5%
Bard9%9.5%
Paladin8.5%9.5%
Rogue9.6%9%
Barbarian7%8.2%
Fighter10.2%7.7%
Sorcerer7%7.5%
Wizard8.3%7.2%
Ranger6.7%6.7%
Monk5%6.5%
Druid8.7%6.2%
Artificer4.4%5.7%
Warlock5%5.7%

A chi-square across all thirteen classes puts the two distributions at p = 0.81 — statistically indistinguishable. Paladin’s climb is 0.9 of a point, with a 95% interval running from −2.5 to +4.4. Fighter’s fall is the largest single move in the table and it still does not clear the noise. So while the rank order shifts a little from one ruleset to the next, the shares underneath it do not move by more than a sample this thin would produce on its own — another way of saying players carry their class preferences with them when a new ruleset ships, rather than picking classes to match it.

One signal does point toward Paladin specifically moving, independent of ruleset. Sorting the same field by when the character was created rather than by ruleset, Paladin runs at 5.8% of characters made before 2026 and 9.4% of those made during 2026, and the rise shows up inside both rulesets separately rather than only in the newer one. Two weak signals pointing the same way is a reason to keep measuring. It is not yet a finding, and we would rather publish it as the former than dress it up as the latter. We will revisit it when the 2024 sample has doubled.

The Wider Hobby, For Context

Our dataset covers groups who record, so it says nothing about the size of the hobby overall and we won't pretend otherwise. The public numbers are what exist for that, and nearly all of them are extrapolated from surveys instead of counted.

3M+Members in r/DnDReddit
16%U.S. adults who have ever played D&DTroy Press, 2026

Subscriber counts are not player counts. The 16% figure includes people who last played years ago. Neither is a substitute for captured sessions.

How Was This TTRPG Data Collected?

How should I read these numbers?

Scale totals (sessions, NPCs, locations) cover every session Archivist has captured, including campaigns their groups have since archived, and they are rounded down. Rates, medians, and distributions use active campaigns with at least one logged session, so a campaign that ended years ago does not drag a median. Archivist started capturing sessions in 2025. Play from before then is in this archive only if a group backfilled it with notes. If they did not, that history is missing. Groups who record are self-selected, which shows up most in campaign lifespan. Everything is anonymized and aggregated. Individual campaigns are never shared or attributed.

Where does this D&D session data come from?

Archivist records D&D and TTRPG sessions from Discord, uploaded audio, and notes, then turns them into recaps and a living campaign compendium. Every figure on this page is an anonymized aggregate from that archive, taken on August 19, 2026. Nobody was asked to remember how long they played.

How does Archivist measure session length and campaign length?

Session length is the last spoken timestamp minus the first. Campaign length is the count of dated session logs. One-shots are reported separately so they do not pull the median down. Notes-only sessions have no timestamps, so they are left out of duration figures.

Does Archivist share individual campaign data?

No. Everything here is anonymized and aggregated. We do not publish campaign counts, user counts, or anything that would identify a table. Recaps, transcripts, and the compendium stay in the campaign that recorded them.

Is this sample representative of all D&D groups?

No. Groups who record with Archivist chose to set that up, and that shows up most in campaign lifespan. Session length and talk share are still a direct measurement of what happened at those tables. We flag the selection effect wherever it would change how you read a number.

Can I cite these figures or request a breakdown?

Yes. Quote them with attribution and a link back. Suggested citation: Archivist, "The Data Behind D&D," August 2026, myarchivist.ai. For a cut we have not published, email contact@myarchivist.ai.

Questions, Commentary, and Citing This Data

Every figure on this page comes from one database snapshot taken on August 19, 2026. If you are writing about the hobby and want a cut we have not published, ask us. We can usually run it.

QUESTIONS AND COMMENTARY

Email contact@myarchivist.ai with methodology questions, corrections, or a request for a specific breakdown. Journalists and researchers can pull logos, screenshots and background from the Archivist press kit.

CITING THESE FIGURES

Quote and republish anything here with attribution and a link back. Suggested citation: Archivist, “The Data Behind D&D,” August 2026, myarchivist.ai.

Your Campaign Adds to This Data

Every session you record with Archivist adds to this dataset, and gets you clean recaps, searchable lore, and a living compendium in return.

Archivist data is anonymized and aggregated. Individual campaign data is never shared or attributed. External statistics are cited with source and methodology notes.